| Objective |
To obtain a position as an effects animator for a visual effects
or animation company.
|
| Work Experience |
Giant Killer Robots |
San Francisco CA |
2005 |
|
Effects TD and Renderer on "Fantastic Four"
- Created and rendered particle simulations for missile trails
and residual smoke shots
- Rendered layer passes for Human Torch character and other
elements for over 40 shots in the film
- Worked directly with compositors to create specialized 3D
mattes
|
| Independent Project |
San Francisco CA |
2005 |
|
Effects TD on Independent Film "Ambassador's Day"
- Created ,rendered, and composited particle simulations for
dust and steam
|
| Independent Project |
San Francisco CA |
2005 |
|
Effects TD on Student Film "Into the Shadows"
- Created ,rendered, and composited smoke particle simulations
|
| Software Knowledge |
Operating System: Windows and Mac
Programming: MEL Scripting and expressions
Applications: Alias Maya, Apple Shake, Adobe Suite (After
Effects, Photoshop, Premiere), Pinnacle Commotion, REALVIZ Suite
(ImageModeler, Stitcher, Matchmover), RealFlow (limited experience)
|
| Education |
Academy of Art University |
San Francisco CA |
2001-2005 |
- BFA in Computer Art - Focusing on Visual Effects and Compositing
|
| Coursework |
Particle Effects (Maya dynamics)
Particle Effects 2 (Maya fluids)
Mel Scripting
Texture and Lighting (Maya)
Matchmoving (REALVIZ)
|
Advanced Compositing (Shake)
Compositing (After Effects)
3D Model/Animation (Maya)
Matte Painting (Photoshop) |